The best way to put this is to say that the decks that can most abuse the power like the batty combo decks and the huge quick threat makers will either be 9 and 10/10 decks or they will be 0-4/10 decks. The environment is much better set to exploit these kinds of deck with the more consistently draftable archetypes in my eyes. ![]() They are hard to reliably draft and will leave you with an inconsistent pile of junk a lot of the time. I think these are great decks but I think they are over populated at the moment and that a draft shouldn't support more than two such decks. I have faced a lot of decks that simply try to quickly get out broken threats such as Channel plus Emrakul combo or just loads of artifact mana and high end bombs. In the modo cube the opposite seems to be happening where decks are becoming much higher in converted mana cost and the whole pool is much more playable. Overall I would generalise by saying that adding power to my cube list significantly reduces the converted mana cost of decks (even if you remove the power cards themselves from the equation) and reduces the number of cards that see play. I have also not worked out the meta shift as yet, in my cube the addition of the power made everything a lot narrower, the tier 1.5 decks became unplayable, the agro decks all needed to play outs and take risks to do busted things so as to be able to keep up and the decks that could best abuse the power cards became the dominant decks. I have only done four drafts with the powered MODO cube and so am not in a great position to lay down the knowledge. The prizes changes since my last article are also a bonus and make it much easier for people like myself who only wish to cube to do so. I still sorely miss Death Cloud and am surprised to not be seeing Fastbond on the list yet despite this it is a very fun and very well rounded cube list. A lot of the chaff cards have been culled, the fixing has been increased and the reduced size of the pool enables greater consistency of archetypal drafting. ![]() Fun is always a good thing to be trading predictability for as games are supposed to be fun and the cube is not too serious for competitive play yet either. ![]() The power itself is a good laugh and leads to some crazy games but will always be a little more random. I am most impressed with the latest version they have given us complete with the power although not for that reason. Even if they were not it is nice to have the option of cube drafting and is a good thing regardless. In previous articles I have been fairly critical of the MODO cube however I think I have been overly harsh, especially as they are continually changing and improving it.
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